RULES AND BEDDINGS

Yellow card (warning)
Serves as warning to a player, is used in some lacks, for claim or when the player does not leave the ball in the place after the marking of the arbitrator.

Two minutes
The player who to receive this punishment must be per two minutes are of the game, without right to the substitution, or either, its teams is with a player to less during two minutes, this punishment is given to the violent lacks or the incorrect substitutions. The player also receives two minutes in case that he is to receive as the yellow one and in case that the teams already has two yellows, the next card will be substituted by one two minutes.

Red card (disqualification)
When a player receives a card red it must leave of squares, also of the bank of reserves and cannot more come back to squares. The teams is with a player to less during two minutes and after this time he can complete the teams with another player who is not that one that was banishes. A player cannot more than receive three two minutes during a departure, if this to happen it is disqualified of the game, as a card had been received red.

The game
The game of handebol is constituted by two times of 30 minutes with 10 minutes of interval between them. The number of substitutions is limitless but they have of being made in the space of 4,45 meters that each teams possesss especially for this, they are also made without the interruption of the game and are necessary that a player has left completely squares before another one enters in its place, in case that a incorrect substitution occurs, it must be informed to the arbitrator of the departure for the table of the game, that is constituted by a cronometrista and a marker of gols. E then the player who committed the infraction receives a punishment from 2 minutes. The basic objective of the game is to maneuver the adversary passing the skillful ball and quickly between the players and when possible to hurl it it the goal, marking a point case the ball exceeds completely the goal line Is necessary much game of body to deceive the adversary and to leave a free friend. As in the soccer and basquete, she is necessary to quickly change of direction and speed and to use unexpected passes to reach the goal.

Area of the Goal
Is enters the line of deep and the line of 6m. the goalkeeper Only can remain in the goal area. The aggressor who penetrates this area is punished with a free shot; if he will be propositadamente and he will not have the ownership of the ball, will be given launches free. The player who to invade the goal area, after having launched the ball, is not subject to any punishment, since that this does not result in prejudizo for the action of the adversary.

Goalkeeper/Goal
The goalkeeper is the only player who can dislocate itself for any position of squares; he is the only one that it can stop or strike the ball with the feet (but this only in its area), it are of it must play as qualque line player. Only sera considered goal the ball that launched regularly entirely exceeds the line of goal for, inside of the goal.

Handling of the Ball
Is allowed to launch, to beat, to push, to beat, to stop and to catch the ball, does not matter how, with the aid of the hands, arms, head, trunk, thighs and knees. To hold the ball during the máxio of three seconds, exactly it being in the soil. To make the maximum of three steps with the ball in the hand. It is forbidden to lead or to manejar the ball with the feet.

Behavior
It stops with the adversary using the arms or the hands to take possetion itself of the ball. To take off the ball of the hand of the adversary with the opened hands, does not matter of that side. To block the way to the adversary with the body. It is forbidden to pull out the ball of the adversary with one or two hands, as well as beating with the fist in the ball that the same has the hands.

Shot of goal
The goal shot is commanded in the following cases: when, before exceeding the line of deep, the ball has been touched for a player of the attacking team or for the goleiro of the defending team, being this inside of its area of goal. The goal shot must inside be charged of the area of the goleiro, and alone it will be able to place the ball in game.

Ball to the soil
The ball to the soil is marked when, kept the ball inside of it squares and it are of the goleiro areas, to occur: it lacks simultaneous of players of the two teams; interruption of the game by any reason or reason that if does not characterize as infraction the rules.

Corner
It launches it of corner is commanded since that the ball touched for the defending team exceeds the line of deep (without that the goalkeeper of this has touched in the ball). It launches it is executed in the point of intersection of the deep line of and the lateral line, of the side where the ball has left.

It launches lateral
Launches It lateral is commanded since that the ball has exceeded total the lateral line. To the charged being the player will have to keep a foot on the lateral line and the other is of squares, in case that this seje disrespected the arbitrator will be able to command new collection of lateral or to apply reversion, giving the right of the collection the team adversary.

It launches of 7m
This only launches is commanded with the execution of a serious lack on the adversary; at the moment of the collection the players of the defeza and have attacked will have to remain atás of the line of 9m. The player who will be to charge will have to keep a fixed foot before the line of 7m, not being able to invade it or to move this foot.

 

It launches exempts
It is commanded launches free in the following cases: entrance or irregular exit of a player; bad behavior; lacks committed for the players in the goal area; intentional launching of the ball for its area of goal; lacks of the goleiro; execution or irregular behavior in you launch them of lateral, escanteio, exempts, shot of goal and 7m; unsporting attitude.

Execution
Before the execution of all you launch them above cited the ball will have to settle in the hand of the thrower and all jogadors must have regularly taken the position. But the thrower can touch in the ball and this does not have to be beating it against the soil, therefore the arbitrator can consider launches it as charged and to apply reversion of the play.

dribbles
It dribbles it is allowed (but it becomes the slow play, is better to pass the ball). Drible.mas is not allowed double can be made a sequence of 3 steps, dribbles, be beaten to the ball, 3 steps, being able after that to hurl or be passed the ball. It does not have time defined for the attack, but if the judge to decide that the teams is not searching the goal, it can give passive attack, passing the ownership of the ball for the other teams. When the ball passes for the line of deep, exactly having touched in a player of the defending teams, the ownership of the ball is of the goleiro that restitutes it. Rules to mark the goal: A goal is marked when the ball crosses completely the goal adversary. The goleiro is the only player who can be in área.E is the only player who is allowed the touch in the ball with the feet, but to only save a goal, he does not stop comtrolar it when the ball does not come in arremeso to the goal. The players can invade áera for air, but they must hurl the ball before stepping on in the area. A small entrance in the area is allowed, but it is not allowed if the player will be to defend one hurls or something it type. The goalkeeper can play as a line player, but it cannot leave the area with the ball in its control, senão is marked the free shot of 9m. If the ball is withdrawn for the goalkeeper (being inside of the area), is marked hurls it of 7m.

Lacks
The use of the head in the progression of the play is not allowed, senão is marked attack lack. It is not allowed to the use of Knees or Elbows. If it does not have to confuse the use of the arms of the defender. If it cannot use the arms to push the attack player. If the attack player is in direction of the goal, with clear possibilities to mark it and the player of the defense hinders it, is marked the shot of 7m.

Attack

In the attack, the teams is divided in: Tips, Stockings, Shipowner (also known as Central), Pivot and Goalkeepero.

Shipowner: It is the "locomotive" of the teams in the attack. This player this in the center of the attack and commands the course and the time of exactly. This is generally the most experienced player of the teams, must know to throw with force and have a great repertoire of passes. It must possess great vision of game to adapt the changes in the prohibited adversary. Force, concentration, certain time of game and passes are what they detach a good shipowner.

Stocking: The "fuel" of the teams in the attack. The half ones generally possess the strongest throw and are, generally, the highest players of the teams. (In the masculine they vary of 180cm 210cm and in the feminine one they vary of 175cm 190cm). Exists amazing players who are minors who the average, but possess powerful arremessos and very refined technique. These are generally the players most dangerous during the attack, therefore the arremessos costumam to leave of them or another player which have received a pass from it.

Tip: Generally they are they who start the attack plays. The tips are quick and ageis; e must possess the capacity to hurl in closed angles. The prominence in I hurl it it is not the force, but the ability and aims, being able to change the destination of the ball only moments before freeing it in direction to the goal. These players also are very important in the counterattacks, supported in its speed and positioning.

Pivot: If they locate between the lines of 6m and of 9m. the Its objective is to open space in the prohibited adversary so that its friends can arremesar of a lesser distance, or if to locate strategically so that he himself can receive the ball and hurl in direction to the goal. The pivot possesss the biggest repertoire of arremessos of the teams, therefore it must pass for the goleiro and generally mark the goal without much force, impulse or speed, and in generally fast plays.

Goakeeper: If the goalkeeper to defend one I hurl or to obtain a free shot, it must have the ability and the fast reasoning to observe if some player if finds in a counterattack position, thus making the launching that must be fast certeiro e. The goalkeeper is not only one player of defense, but an important shipowner of counterattacks.

Defense
The players in the defense need to work in team. Communication is absolutely vital. Where it is the pivot? Who is marking who? Where it is the focus of the attack? In the level of the elite of the Handebol, teamses exist who possess players specialized in the defense, whom they are physically great, very strong, fast e with much concentration. These players still possess the ability to detect the focus of the attack and if to adapt the changes in the plays. Situated defenders in the way very need to be strong and high to hinder the half attacks them and to contain the pivots. The goalkeeper is vital in the defense. A good goalkeeper can more than represent 50% of the performance of a teams. When the defense is penetrated, the goalkeeper is finishes it barrier to the aggressor. It needs to have a fast consequence, good anticipation of where the aggressor intends to hurl and ability to adjust force, consequences and total concentration (eliminated any thing that is not referring to the game) foçando its final objective, the defense. The goalkeeper also must be communicated with its teams, (therefore possesss greater vision of game for being outside of launches of ataque) alerting them the defense; e assisting and guiding its friends in the attack.